Code Club

This term lots of new members have joined Code Club, hopefully we have lots of promising programmers.

We are using Scratch to help us learn the basics of programming. Bethany and Tyler are leading our afterschool club by helping us to create Scratch projects. When we have completed our projects we will post a link so you can play them.

Week 1:  We began to create a game of catch with Felix the cat and Herbert the mouse. You control Herbert with the mouse and try to avoid getting caught by Felix. The longer you avoid him the more points you score, but don’t get caught because your score will go down!  

Click on the links below to download Scratch Project Instructions

If you are a member of Code Club have a look on our Learning Zone for extra Scratch resources.